BINOCULARS

This model was photogrammetry scanned, which was tricky because it has a lot of reflective surfaces. I had to cover it in a fine powder (vanilla sugar) to get a good scan. The mesh was then cleaned up in ZBrush and 3ds max and textured in Substance Painter using a PBR material. 5048 triangles. Click images for a larger view.

 

 

Contact: cmlagne@hotmail.com